Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. Actually your CPU is not good enough to run this game without lag regardless of what you might think. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. I'm using an i7-4790 @3. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Being a beta there are some issues, but performance is WAY better than anything between 2. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. More pops = more lag. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. . The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. 2. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). I have to pause the game to issue fleet orders and such. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. The problem is at the level of mechanics and mathematics. 2. If you have a problem PM a moderator. My 'good PC' can't handle the late game anymore. I tried to play the egalitarian multi/species democracy twice. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Most of the late game lag comes from population. •. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. Duder Apr 8 @ 5:27pm. Beyond that a faster processor is really all you can do. This means bigger fleets and higher population, which ultimately makes the lag problem worse. No slowdowns or lag so far. Disabling Xeno-Compatibility is a big one. 6Ghz and I have late game lag. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. Some mods can absolutely kill your game. Hi all, We've now released a hotfix, 3. The fact is that Stellaris's engine isn't the best. Turn on planetary/sector automation. I can't reproduce this with other games, including CK2 or EU IV. This was done with genetic ascension and adding Fertile onto my species that has Budding. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. And yes, it did significantly improve frames to delete their capitals. We have updated our Community Code of Conduct. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. Jan 6, 2014 1. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. So performance is complete shit on high core cpus that trade off some clock speed. ago. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. My most recent playthrough has more or less stopped functioning. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. 1. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. I already had the standard Stellaris late-game lag, but under 2. Before I upgraded my hardware, I benchmarked Stellaris with my save file. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. Even if I change the display to windowed, it freezes so badly, it produces two windows. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. However there appears to be an issue with 2. Turning down galaxy size helps a ton with performance. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. 1 AngrySayian • 1 yr. Pathfinding of ships costs a lot of performance though, even if they aren't. #1. #7. Sports. Maybe it's a problem with the graphics card. 3. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. Stellaris 50348 Bug Reports 30675 Suggestions. been sat on the game for 3 days straight and it's gone 30 years. Other then mentioned settings a way better cpu or wait for paradox to improve better. it will still lag, but not quite so bad. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. The game will almost certainly resolve or become unplayably slow eventually. HealMySoulPlz •. I don't suggest changing pop growth stuff unless you know what you're doing. disable guaranteed habitable worlds, for the same reasons as above. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. Stellaris - [Herbert 3. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Very easy to validate on your PC. This is a representation of time internal. Deciding how you prepare for the end-game crisis can determine your goals for the late game. Is there a way to have large maps without late game lag? I'm not too sure of how it works but I got a feeling that the number of habitable planets in the galaxy are a contributor to it. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. ago. Very excited for the 2. literally. As a result, the number of. 3. The lag has become particularly bad. Definitely better than pre 2. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Repeatables being dull is the symptom, not the cause. 9. Small map size is better. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). Its about pops (not just yours, all the pops in the galaxy). It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. Fubarp • 2 yr. Download a mod that makes your graphics look like a 3 year old drew it. Overall, it seems engine side. No fix I am afraid unless you are a gestalt. The biggest remaining late game Performance killer is caused by free jobs. Genocide. But Late game it could be up to 5 or even 10 tims longer. Fix Late Game Lag. In late game the time advancement may slow down a bit sometimes, but not the fps. Late game lag. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. Warp or hyperdrive only seems to reduce late game lag for me. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Fewer empires = fewer calculations. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Baron Jukaga Loyalist Commander. Multiplayer. #4. . Now the game performance is incredibly bad and game starts slowing down after 30 years. Now it lags. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Just make sure that you have as few free jobs as possible. Kayden_II Banned. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. I have played Stellaris a bit now and i have never encountered any serious late game lag. That being said, I can't help much. I did some digging around and found that some major causes of late game lag are large number of. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. it happens even if i dont do anything. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. 8. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. I got a i5 6600k ~ 4,4Ghz + 980ti. Having a dozen of such fleets also makes fleet manager borderline unusable. It is called late game lag for a reason. So I can't seem to get into the late game to see how bad the lag is. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. #16. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. My favorite is watching fully formed citadels just spring magically to life in AI space. that is a lot of calculations it has to do. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. I also keep fleetsizes around 100k which seems to help. Open task manager and change the CPU view to logical processors. My favorite is watching fully formed citadels just spring magically to life in AI space. It's not the ship models being rendered that contributes to lag. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Late game performance tips that work. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. It's a nearly decade old game running on a nearly 2 decade old engine. So to reduce lag in existing games: Purge empires. Should keep performance fairly decent. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. These two are great for that. Extended stellaris traditions, !expanded Starbase!. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. One month in 30s also isn't a bad speed. 1. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. As has already been said, it creates a late game where you either live. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Maybe not late game lag, but a feature to extend endgame time Lel. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. The next update will reduce the pop count by about 40% so should improve the performance late game. I know you can't make people pay for performance improvements (I think. Hopefully Paradox will require all mods to be distributed zipped at some point. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. 4 PATCH NOTES. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. 5 seconds for every 1 day, starting late mid to late game. Its really bad in multiplayer. Very excited for the 2. 4 PATCH NOTES. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. The answer is simply none. Try a no bypass run on a barred spiral. What and why cancerous fleet lag you might be wondering. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. This it used to be the case. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. 1. So I removed almost every species trait from the game. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. I just thought the Xbox series x would be able to take on a lot more. it will still lag, but not quite so bad. and i can only close the game with task manager. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. 0 coins. Tried both vanilla and modded versions - issue persists in both versions. While you could reduce the amount of pops that causes issues with jobs. The calculation uses multiplication whenever it's possible. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. It is not the same experience. e. 3 patch. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Yeah, it does. Performance is also improved proportionately. 3. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. This last game was played in the 2. Watch on. If you have struggled through the pain, you will know this all to well. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. The main thing that causes lag is apparently pops. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. 5 seconds, then lag for . . not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. These are also important for improving late game performance by slowing pop growth. It gets quite slow in the late game and you just need to live with it. Before the crisis hits, 2. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Fix. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. 3 which brought major late game slowdown to my game for the first time. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. Cant do shit ~120 years in. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. Business, Economics, and Finance. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Either I am extremely lucky (extremely unlikely) and the vanilla game actually is crashing often late game or OP is running mods that can't handle late game too well. /topic I have a decent PC, a 3. That's why there's late-game lag. So you want to reduce those. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Prior to the 2. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. Stellaris: Bug Reports. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. For example, selecting a 6/7 battleship. 909. Mods really can cause alot of lag. I really would appreciate if someone could help me to reduce the lag. . The further into a save you get you will start to experience something known as late game lag. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. Subscribe. Activate gateways in-game. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. And those were long, meaning 1-3 secs, lags, not in late game. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Play on smaller galaxy sizes. Mods can cause lag. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. 6 playthrough in the new patch, the game got catastrophically slow. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Premium Powerups Explore Gaming. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. It was bad but managable. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. 3. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). Your. Your end game is likely too late. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). . The answer is quantity of habitable worlds. You can also do the following: 1. The Lag. They put in an option in the pre game settings to just disable that perk. I don't know if its the extra habitats or what. . 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. The real lategame issue isn't "Too few pops", it's "Too many jobs". It's called Mass Genocide. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The lag is also inconsistent between saves. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. Was pretty slow and frustrating. The calculation uses multiplication whenever it's possible. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Stellaris Real-time strategy Strategy video game Gaming. Those last 3 are the most important settings. So, yeah. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Growth Required Scaling – . ago. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. •. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. Close all the outliner sections. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. There is the "ScanLine Sync" option to play with. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Xgamer11270. . Mid-to-Late game - I can't even play wih Normal speed. Hearts of iron is shameful at current state. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. the fastest supercomputer on the planet could not run this game smoothly. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Edit: lag isolated to. It'll run fine for . 2 performance does not increase after the crisis hits. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. The problem is fairly regular for me in the late game. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. straga27. 75 or 1 4. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. Try playing Factorio if you want to try playing an optimized game. I already had the standard Stellaris late-game lag, but under 2. Description. New comments cannot be posted and votes cannot be cast. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. ago. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. There are. i was really looking forward to this update and the performance improvements but it. #7. ago. So my game freezes late game (2400+) . (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Currently Im playing on a 1000 system game and Im on the year 2400. Didn't fix the issue though because I had 43% of the galaxy's pops. Every time you hit a new month the game completely freezes. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. The lag is also inconsistent between saves. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded.